Beiträge von gapeters

    So it has been an interesting road of AI conversions for me. I have successfully converted the AIG A330-800/900 NEO's, the UTT 787-10, the UTT A350-900/1000, the AIG Embraer Legacy 600 and a few other small ones as a test. Each one has been a slightly different process but it is fairly straightforward now that I have a flow down. Just like Dedl's scenery conversions, there are limitations and issues for each model and really as MCX keeps getting updated (the developmental version) sometimes something that worked last time does not in the next.

    Perfect example would be this weeks conversion of the A350-900. I had done the -1000 a few months ago and it went really easy for the most part, but when I tried to do the -900 there was an issue with some of the gear animations (that really were still in my original -1000 conversion but I had not seen until this issue) that was present after Arno updated MCX. It created an issue with leftover animations for wing flex that needed to be removed. I now know how to remove those but it was an area I had not delved into so I had to learn new tricks myself!


    We shall see how much more can be made so its an 'easy' conversion but at this point, there is a fair amount of manual editing of materials and model properties that will be an issue for some. And each new model creates different issues as they are released. The brand new AIG 787's are out and I fairly quickly tried a conversion and much of it was just like the other models so it was looking pretty promising except for the last issue of the engine fan blades not displaying at all.. have a couple ideas to try later but like I said each one is just a little different.


    Also exporting from a native FSX model and converting to FS9 is the best route, and the new AIG models that are and continue to be released are no longer going to be in a FSX format, just P3d V4.4 and upwards so there is some PBR texture stuff for sure that might need to be worked out (which is what I think is the case with the engine blades).

    Please do not ask for me to send my conversions for a couple reasons.. Not sure these are even close to final versions in the conversion process and things evolve with MCX and while not payware, there still is a permission issue that I have not even approached to see if there would be any issues in sharing. I have not even previewed any of my work in the AIG forums as most have moved on to the newer sims so the 'interested' crowd would be thin anyways. I do plan to show it off soonish just to show what can happen in the dino sim!


    For anyone who wants to try it out, there is plenty of reading in the fsdeveloper forum with regards to this topic which the link is up above and would just say give it a shot and see how it goes. If your looking for something easy that requires no work then you might be barking up the wrong tree :). I literally spent a few hours yesterday alone just working through the issues in what I described above.


    Hope this answers some mystery to what has been going on and will try to help as time permits..


    Greg

    You wont hurt my feelings if you remove the link Dedl. Greg and I have already been talking in a PM but I was a bit skeptical about the YWG libraries that were used when I first saw them. It won't get rid of the problem but we don't need to endorse the behavior here either..


    Greg